Dev Log 0.2 #5 - The Home Stretch


Hello everyone,

I hope you're all doing well!

I'm happy to share another update on the progress of Between Humanity.

Starting mid next week, I'll finally have a week and a half off for some much-needed vacation (*cough* work on the game) time. During this, my goal is to translate the remaining story and creating renders for those last scenes. Additionally, when beta testing and proofreading starts, I'll work on the remaining animations, sound, and code-related tasks. This includes animations for main menu and for some story scenes, making adjustments to Chapter 1 content, and some QOL improvements.

Currently, I'm reworking one of the earlier scenes for Chapter 2, as I think it doesn't meet the standards I've set for myself (those standards keep rising, tell them to stop). I intend to fine-tune certain renders and dialogue lines in the first two Chapter 2 scenes as well. I noticed they were rushed in terms of character development, and I would like to have more of a natural progression.

Also a little extra for those who enjoy statistics (like me):
Chapter 2 currently sits at approximately 23,000 words and around 1,100-1,200 renders. GitHub shows 139 modified files, including 4,500 additions and 2,200 deletions, excluding any 0.2 story files. Which is quite a lot (I also updated the phone framework).

I'll provide another update towards the end of the month. 
Stay tuned, and have a great week!

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